Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 Expanded Repertoire, Basic Weaving
2nd +1 +0 +0 +3 Enhanced Metamagic, Arcane Craftsmanship
3rd +1 +1 +1 +3 Intermediate Weaving
4th +2 +1 +1 +4 Discipline
5th +2 +1 +1 +4 Advanced Weaving
6th ? ? ? ? Grandmaster
d4 hit die. 2+Int mod skills.

Expanded Repertoire: You gain one additional spell known per spell level. Gain a metamagic feat.

Enhanced Metamagic: The spell slot modifier of your metamagic feats is reduced by one level, to a minimum of +1.

Arcane Craftsmanship: The magic item crafting rules are no longer stupid. XP costs are removed, time greatly reduced. Talk with the DM if you want to make something.

Basic Weaving: weave two compatible spells together, casting both as a full round action. This counts as a spell of the higher level spell’s level, plus half of the second spell’s level, rounded up. Casting a level three spell and a level two spell, for example, would consume a spell slot of fourth level. This new spell may not be empowered by metamagic feats. DM discretion as to which spells can be combined; sell me on it. You may cast a fireball that explodes and affects those hit with a color spray spell, but you may not cast a sleet storm that targets everyone affected with a disintegrate, for example. At this level, spells above third level that are single target generally cannot be made multi target. Obviously this will need some tuning, because it’s hard to make a from ruling on something so vague. Usually a case by case basis. Try and be creative.

Intermediate Weaving: Weaving is a standard action. Gain a new spell per level.

Discipline: Choose a school of magic. You may treat spells from this school as known for the purposes of spellweaving.

Approved combinations: Examples below. List will be updated with each new spell.

Prismatic Blast: aforementioned example. Fireball and Color Spray.

Mist and Mirrors: You spin the weaves to cast mirror image and obscure their forms. You and created mirror images are under the effects of Blur for the duration of the spell.

Vengeful Return: You create a barrier that returns enemy projectiles- with interest. Reverse Arrows and one weapon enchantment spell. Burning Sword, Sonic Weapon, Infernal Wound, etc. The returned projectiles gain the benefits the enchantment spell.

Spellshield: You create a shimmering shield around yourself or an ally that reflects a single magical projectile or touch attack spell that targets them. Reverse Arrows and Spell Vulnerability.


Storm of Ascendance ventraj11 ventraj11